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3D Animation editing

  • mzq3458
  • 2021年10月9日
  • 讀畢需時 1 分鐘

After animated the character, I used the graph editor to ensure the position of each key frame was correct and the timing was accurate, which made the movement of my character more smooth.


I did playblast for each 3D scene shoot before starting my render test.




 
 
 

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