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Rigging

  • mzq3458
  • 2021年10月9日
  • 讀畢需時 1 分鐘

Create joints for the character.

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Test if those joints works well.

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Create controller for each joint.

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Test if those controllers works well.

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Use Paint skin weight tool to ensure that the characters will not be squeezed and deformed during the animation editing process.

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The character is an astronaut, since the spacesuit is relatively bulky, I decided to minimize the squeezing of the character, especially with the helmet.

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I also tried IK handle on the character. However, it didn't work well as it will always crash the character.

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